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Teams

Teams with chat, a home and allies; teammates cannot hurt each other.

Players make teams with friends. Teammates cannot hurt each other, share a home and a chat, and can ally with one other team. Teams have no land claims.

Commands

CommandWhat it does
/team create <name> [tag]Makes a team; the tag shows before names
/team invite <player>Owner and officers; lasts 5 minutes
/team accept <team>, deny <team>Answer an invite
/teamYour team, who is online, allies
/team leave, kick <player>Leave; remove a member
/team promote, demote, transfer <player>Officers and ownership (owner only)
/team disband confirmRemoves the team (owner only)
/team sethome, homeTeam home, after 3 seconds still
/team ally <team>, unally <team>Ask or accept an alliance
/tcTeam-only chat on or off; /tc <message> sends one
/team listBiggest teams

Names are one word, 3 to 16 letters, numbers or _, and pass the word filter.

Team chat also shows in your console, marked [Team], so staff can step in. We never store it.

Settings

SettingDefaultRange
Team size62 to 20
Allies per team10 to 3
Teams may turn on friendly fireoffon or off
Allies can hurt each otheroffon or off
Team chatonon or off
Show tagsonon or off

Teams count together in King of the hill. In Lifesteal, teammates cannot take each other's hearts. Changes are logged in plugins/sh-teams/audit.log, by player ID only.