Teams
Teams with chat, a home and allies; teammates cannot hurt each other.
Players make teams with friends. Teammates cannot hurt each other, share a home and a chat, and can ally with one other team. Teams have no land claims.
Commands
| Command | What it does |
|---|---|
/team create <name> [tag] | Makes a team; the tag shows before names |
/team invite <player> | Owner and officers; lasts 5 minutes |
/team accept <team>, deny <team> | Answer an invite |
/team | Your team, who is online, allies |
/team leave, kick <player> | Leave; remove a member |
/team promote, demote, transfer <player> | Officers and ownership (owner only) |
/team disband confirm | Removes the team (owner only) |
/team sethome, home | Team home, after 3 seconds still |
/team ally <team>, unally <team> | Ask or accept an alliance |
/tc | Team-only chat on or off; /tc <message> sends one |
/team list | Biggest teams |
Names are one word, 3 to 16 letters, numbers or _, and pass the word filter.
Team chat also shows in your console, marked [Team], so staff can step in. We never store it.
Settings
| Setting | Default | Range |
|---|---|---|
| Team size | 6 | 2 to 20 |
| Allies per team | 1 | 0 to 3 |
| Teams may turn on friendly fire | off | on or off |
| Allies can hurt each other | off | on or off |
| Team chat | on | on or off |
| Show tags | on | on or off |
Teams count together in King of the hill. In Lifesteal, teammates cannot take each other's hearts.
Changes are logged in plugins/sh-teams/audit.log, by player ID only.