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Spawners

Stackable spawners that store their loot instead of spawning mobs, with limits, upkeep and upgrades.

Our spawners do not spawn mobs. Every 25 seconds, while a player is near, each one stores the loot its mobs would drop, plus some XP. That keeps the server fast.

For players

  • Place it like a block. Stack by right-clicking with the same type (sneak for the whole stack), up to 16.
  • Open with right-click to take loot or Collect XP.
  • Upgrade with stored XP: Faster and More loot, 2 levels each.
  • Pick up with Silk Touch (sneak for the whole stack). Stored loot drops when the last one is picked up; past 36 stacks the rest waits in /collect.
  • Share: look at it and run /spawners trust <player> (or untrust).
  • /spawners lists your spawners.

Limits

4 spawner blocks per chunk, 64 spawners per player, 45 stacks and 1,000 XP of storage. A full spawner stops until emptied.

Upkeep

With an economy, spawners use charges, bought 500 at a time in the spawner menu. Without charges a spawner rests. Set upkeep to 0 to turn it off.

Explosions

TNT and creepers knock spawners loose by default, with their loot. Turn Explosions knock spawners loose off to protect them. Protected regions are never touched.

Types

TierTypes
1cow, pig, chicken, zombie
2skeleton, spider, creeper
3zombified piglin, iron golem, blaze
4wither skeleton, enderman

Settings

SettingDefaultRange
Per block161 to 64
Blocks per chunk41 to 16
Per player641 to 512
Seconds between drops255 to 120
Upkeep250 to 60
Storage pages11 to 6
Works within32 blocks8 to 128
Explosions knock looseonon or off
Types and lootthe table aboveyour own

File: plugins/sh-spawners/spawners.yml.

For you and your staff

/shspawners give <player> <type> [amount], /shspawners types, /shspawners reload. Rewards can give spawners with give_spawner.

At a season end: keep leaves spawners, soft empties loot, XP and charges, full removes them all.