Bosses
Bosses on a timer with phases and abilities, and rewards for the players who helped most.
Bosses are strong named mobs with abilities and a health bar. They appear on pads you set, every 20 minutes while players are online.
Getting started
- Stand where a boss should appear and run
/shbosses pad set arena(any name, up to 24 pads). - A boss from the rotation appears on a random pad every 20 minutes. Call one now with
/shbosses spawn captain_bones.
Players see the next boss with /boss.
How a fight works
- A boss is tougher when more players are near, up to a limit, and changes phase as it loses health.
- Abilities: slam (knockback), spit (a projectile), summon (up to 6 helpers), teleport (behind a player), shield (a few seconds untouchable).
- If nobody beats it in 4 or 5 minutes, it leaves with no rewards.
- It stands still with nobody within 48 blocks. Bosses never drop their gear.
Rewards
The top three by damage get the first, second and third rewards. Everyone with at least 5 percent of
the damage gets the participant reward. Players who logged off still get keys and money; items wait
in /collect.
Included bosses
| Boss | Mob | Abilities |
|---|---|---|
| Captain Bones | skeleton | spit, summon, shield |
| Big Bog | zombie | slam, teleport, summon |
Add your own in plugins/sh-bosses/bosses.yml. Keep them cartoon or fantasy; many players are young.
Settings
| Setting | Default | Range |
|---|---|---|
| A boss every | 20 minutes | 0 to 120 (0 is off) |
| Boss health | x1 | x0.25 to x4 |
| At the same time | 1 | 1 to 3 |
| Helpers per boss | 6 | 0 to 20 |
For you and your staff
/shbosses spawn <boss> [pad], kill (no rewards), pad set <name>, pad remove <name>, list,
reload. Events and rewards can call a boss with spawn_boss.