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Bosses

Bosses on a timer with phases and abilities, and rewards for the players who helped most.

Bosses are strong named mobs with abilities and a health bar. They appear on pads you set, every 20 minutes while players are online.

Getting started

  1. Stand where a boss should appear and run /shbosses pad set arena (any name, up to 24 pads).
  2. A boss from the rotation appears on a random pad every 20 minutes. Call one now with /shbosses spawn captain_bones.

Players see the next boss with /boss.

How a fight works

  • A boss is tougher when more players are near, up to a limit, and changes phase as it loses health.
  • Abilities: slam (knockback), spit (a projectile), summon (up to 6 helpers), teleport (behind a player), shield (a few seconds untouchable).
  • If nobody beats it in 4 or 5 minutes, it leaves with no rewards.
  • It stands still with nobody within 48 blocks. Bosses never drop their gear.

Rewards

The top three by damage get the first, second and third rewards. Everyone with at least 5 percent of the damage gets the participant reward. Players who logged off still get keys and money; items wait in /collect.

Included bosses

BossMobAbilities
Captain Bonesskeletonspit, summon, shield
Big Bogzombieslam, teleport, summon

Add your own in plugins/sh-bosses/bosses.yml. Keep them cartoon or fantasy; many players are young.

Settings

SettingDefaultRange
A boss every20 minutes0 to 120 (0 is off)
Boss healthx1x0.25 to x4
At the same time11 to 3
Helpers per boss60 to 20

For you and your staff

/shbosses spawn <boss> [pad], kill (no rewards), pad set <name>, pad remove <name>, list, reload. Events and rewards can call a boss with spawn_boss.