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Money, selling and the auction house

Balances, paying, selling, the shop and the auction house on setups with our economy.

Setups with our economy give each server its own money. It never leaves your server and can never be bought or cashed out for real money.

Player commands

CommandWhat it does
/bal [player]A balance
/pay <player> <amount>Send money; 250, 12.50, 2k and 1.5m work
/baltopRichest players
/sellA box: put items in, close it, sellable items are sold
/sell hand, /sell allThe item in hand, or everything sellable
/worthWhat the item in hand sells for now
/shopBuy by category: left click 1, right click a stack
/ahAuction house; /ah sell <price>, /ah mine, /ah search <words>
/collectItems that did not fit in your inventory

Prices

Prices are in plugins/sh-economy/prices.yml, built around a diamond selling for $80. The shop charges 3 times the sell price unless an item has its own shop price. Your AI can change prices, or edit the file; changes apply within seconds and a bad line is skipped with a console note.

  • /sell never pays more than the shop charges, so buying and selling back always loses money.
  • Items with lore, a custom model, enchantments or damage never sell.
  • Demand prices: each sale lowers that item's price a little (to 40 percent at most); it recovers over a few hours.
  • Inflation guard: if far more money is made than spent in a week, sell prices drop by up to 20 percent.
  • New players (under 2 hours played) can /pay at most $1,000 a day.
  • Every balance change is recorded and can be undone.

The auction house

20 listings per player, for 48 hours; unsold items come back. The seller pays 5 percent tax. Purchases from $10,000 ask to confirm and show the recent average price. Renamed items show a warning.

Settings

SettingDefault
Starting money$500
Sell multiplier1 (AI asks above 2)
Demand prices; loweston; 40 percent
Inflation guardon
Shop markup3
Listings; time; tax20; 48 hours; 5 percent
New player time; daily pay limit2 hours; $1,000

For owners and staff

/eco give|take|set <player> <amount> (logged). /shcore history <player> and /shcore undo <number> reverse a money change. See Setup settings.