Money, selling and the auction house
Balances, paying, selling, the shop and the auction house on setups with our economy.
Setups with our economy give each server its own money. It never leaves your server and can never be bought or cashed out for real money.
Player commands
| Command | What it does |
|---|---|
/bal [player] | A balance |
/pay <player> <amount> | Send money; 250, 12.50, 2k and 1.5m work |
/baltop | Richest players |
/sell | A box: put items in, close it, sellable items are sold |
/sell hand, /sell all | The item in hand, or everything sellable |
/worth | What the item in hand sells for now |
/shop | Buy by category: left click 1, right click a stack |
/ah | Auction house; /ah sell <price>, /ah mine, /ah search <words> |
/collect | Items that did not fit in your inventory |
Prices
Prices are in plugins/sh-economy/prices.yml, built around a diamond selling for $80. The shop
charges 3 times the sell price unless an item has its own shop price. Your AI can change prices, or
edit the file; changes apply within seconds and a bad line is skipped with a console note.
/sellnever pays more than the shop charges, so buying and selling back always loses money.- Items with lore, a custom model, enchantments or damage never sell.
- Demand prices: each sale lowers that item's price a little (to 40 percent at most); it recovers over a few hours.
- Inflation guard: if far more money is made than spent in a week, sell prices drop by up to 20 percent.
- New players (under 2 hours played) can
/payat most $1,000 a day. - Every balance change is recorded and can be undone.
The auction house
20 listings per player, for 48 hours; unsold items come back. The seller pays 5 percent tax. Purchases from $10,000 ask to confirm and show the recent average price. Renamed items show a warning.
Settings
| Setting | Default |
|---|---|
| Starting money | $500 |
| Sell multiplier | 1 (AI asks above 2) |
| Demand prices; lowest | on; 40 percent |
| Inflation guard | on |
| Shop markup | 3 |
| Listings; time; tax | 20; 48 hours; 5 percent |
| New player time; daily pay limit | 2 hours; $1,000 |
For owners and staff
/eco give|take|set <player> <amount> (logged). /shcore history <player> and
/shcore undo <number> reverse a money change. See Setup settings.